Eternity • Page 3 of 5
Eternity Challenges
Conquering challenges for Animal Points and powerful bonuses
Overview
Eternity Challenges unlock at Milestone #6 (8 Eternities). Unlike Infinity Challenges, each Eternity Challenge (EC) has 5 difficulties (or 6 with Insane Trial 4 completed). Each difficulty completed awards:
- •+1 Animal Point (AP) - Free AP for each difficulty!
- •A challenge-specific bonus that scales with difficulty
- •Progress toward Challenge Milestones
📝Key Differences from Infinity Challenges
- • Completion time does NOT matter - no need to rush
- • Once completed, no reason to re-run (bonus awarded once per difficulty)
- • Each EC unlocks after completing Difficulty 2 of the previous EC
- • Total of 60 EC difficulties (10 challenges × 5-6 difficulties each)
When to Attempt Challenges
Don't attempt challenges immediately when unlocked if they'll take over 30 minutes. General strategy:
- Start the challenge and wait 30-60 seconds for buildup
- Compare your current Score to the Goal
- If the gap is massive, exit and try later when stronger
- If it looks achievable in under 30 minutes, continue
Make sure you've maxed out your Animal Points (bought with Score/IP) before attempting challenges, as this gives you more Animals for bonuses during the run.
Challenge Milestones
Challenge Milestones unlock as you complete EC difficulties:
Milestone #1 (3 EC completions)
Keep Infinity Challenge times on Eternity. IMPORTANT: Complete EC 1 difficulties 1-3 first, then reduce your Infinity Challenge times as much as possible before Eternating!
Milestone #2 (5 EC completions)
Prestiging resets nothing. Game-changer! Set Auto Prestige to x2 or whatever you want.
Milestone #3 (8 EC completions)
Unlocks Supernova! Major new mechanic for progression. Go Supernova when possible for bonuses.
Milestone #4 (10 EC completions)
Keep fastest Infinity time on Eternity. Required for Animals Milestone #5 (100% IP/sec) to work correctly.
Milestones #5-6 (30, 32 EC completions)
Every 4 Supernovae gives +1 free level to all Lab (RP) upgrades. Stacks twice (total +2 per 4 SN).
Milestone #7 (35 EC completions)
Every 2 Supernovae gives another free level to all RP upgrades.
Milestone #8 (50 EC completions)
Unlocks Dilation Tree! New upgrade system for Dilation phase.
Milestone #9 (60 EC completions)
2x Magnet Chance. All milestones complete!
Challenge Details & Strategies
Challenge #1: Slow Like a Snail
Handicap: Lap Speed divided by increasing amounts (20 → 128 → 512 → 2000 → 7500)
Goal: Reach 1e30,000 Score (all difficulties)
Reward: Lap Speed multiplier (x2 → x4 → x7 → x12 → x20)
When: D1 right after unlock (8Σ). D2-3 after getting 2;4 and 2;5 Animals for lap speed boost.
Strategy: Enable all automation and wait. D1 takes ~90 minutes (first Infinity is 40-50 mins). D2-3 are similar but slower - having 2;4 and 2;5 Animals makes a huge difference. Break Eternity helps significantly.
Challenge #2: Exponent Reduction
Handicap: Common Exponent multiplied by decreasing values (0.5 → 0.4 → 0.3 → 0.2 → 0.1)
Goal: Varying Score targets (1e150 → 1e142 → 1e240 → 1e13,000 → 1e8,500)
Reward: Bonus to Common Exponent (+0.03 → +0.05 → +0.07 → +0.1 → +0.15)
When: D1-2 right after EC1 D2-3 with 2;4 and 2;5 Animals
Strategy: Focus on cycling Promotions like early game. D1-2 have low Score requirements despite the handicap. Focus on Promotions 1, 3, 4 for D2.
Challenge #3: No Stars
Handicap: Stars are completely disabled
Goal: Increasing Score (1e13,000 → 1e18,000 → 1e30,000 → 1e40,000 → 1e50,000)
Reward: Bonus to Star Base (x1 → x2 → x5 → x5 → x20)
When: D1 right after EC2 D2
Strategy: Focus on Promotions and Generators since Stars don't exist. Straightforward but slow.
Challenge #4: Weak Generators
Handicap: Generator exponent divided by increasing amounts (10 → 15 → 20 → 30 → 50)
Goal: Increasing Score (e15,000 → e25,000 → e50,000 → e60,000 → e70,000)
Reward: Generator exponent multiplier (x1.05 → x1.10 → x1.20 → x1.30 → x1.50)
Strategy: Attempt as you progress. Wait for buildup, check if achievable.
Challenge #5: Weak Ascension Power
Handicap: Ascension Power to very low exponents (^0.1 → ^0.07 → ^0.05 → ^0.03 → ^0.01)
Goal: Increasing Score (e60,000 → e90,000 → e120,000 → e150,000 → e200,000)
Reward: Ascension Power multiplier (x1.5 → x2 → x3 → x5 → x10)
Strategy: Complete as progression allows. No special tactics needed.
Challenge #6: No Prestige/Promotions
Handicap: Prestige and Promotions provide no bonuses
Goal: Increasing Score (e120,000 → e180,000 → e350,000 → e500,000 → e750,000)
Reward: Prestige Bonuses multiplier (x1.05 → x1.1 → x1.15 → x1.2 → x1.3)
Strategy: Rely on base stats, Generators, and Eternity bonuses. Patience required.
Challenge #7: No Lab
Handicap: Laboratory (RP upgrades) provide no bonuses
Goal: Increasing Score (e100,000 → e160,000 → e200,000 → e250,000 → e320,000)
Reward: Free levels to all RP upgrades (+5 → +10 → +15 → +20 → +30)
Strategy: D3 is a hard milestone requiring most Animals, Lab respec to Gen Power Exponent and Common Exponent (1:2 ratio), Supernova ~36, and ~10k+ Eternities.
Challenge #8: Weak IP Gain
Handicap: IP Gain to very low exponents (^0.05 → ^0.04 → ^0.03 → ^0.02 → ^0.01)
Goal: High Score targets (e550,000 → e450,000 → e450,000 → e450,000 → e200,000)
Reward: IP Gain exponent increase (x1.01 → x1.02 → x1.03 → x1.05 → x1.1)
Strategy: D2 is another hard milestone with same requirements as EC7 D3 (most Animals, Lab respec, Supernova ~36, ~10k+ Eternities).
Challenge #9: No Generators
Handicap: Generators provide no bonuses
Goal: Increasing Score (e240,000 → e400,000 → e500,000 → e600,000 → e700,000)
Reward: Generator exponent multiplier (x2 → x3 → x3.5 → x4 → x5)
When: D3+ require significant Dilation progress
Strategy: For EC9, respec Lab to ALL Common Exponent since Generators don't work. D3: EP e800-e900, Dilation ~e70,000, Supernova 55-56. D4: EP e1000+, Dilation ~e90,000, Supernova 58. D5: Supernova 61.
Challenge #10: Triple Dilation
Handicap: Trapped in triple Dilation (3x Dilation penalties)
Goal: Increasing Score (1 Million → 1 Billion → e100 → e308 → higher)
Reward: Dilation Points multiplier (x2 → x5 → x10 → x25 → x100)
When: Deep Dilation phase (requires high Dilation Upgrade 1)
Strategy: Respec Lab to ALL Common Exponent (Generators don't work in Dilation). D1: DU1 ~182 (~30 mins). D2: DU1 ~220-240 (~2 hours). D3: DU1 ~337 (~7 mins). D4: DU1 ~390-396 (~3 hours or 13 secs). D5: DU1 ~440-450 (~15 mins).
🏁Challenge Progression Summary